hypermedia - определение. Что такое hypermedia
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Что (кто) такое hypermedia - определение

EXTENSION OF THE TERM HYPERTEXT, NONLINEAR MEDIUM OF INFORMATION THAT INCLUDES GRAPHICS, AUDIO, VIDEO, PLAIN TEXT AND HYPERLINKS
Найдено результатов: 11
hypermedia         
¦ noun Computing an extension to hypertext providing multimedia facilities, such as sound and video.
hypermedia         
Hypermedia         
Hypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia.
HYTIME         
A MARKUP LANGUAGE
Hypermedia/Time-based Structuring Language
Hypermedia/Time-based structuring language (Reference: SGML, ISO, IEC, IS 10744), "Style: HyTime"
HyTime         
A MARKUP LANGUAGE
Hypermedia/Time-based Structuring Language
Hypermedia/Time-based Structuring Language: an emerging ANSI/ISO Standard from the SGML Users' Group's Special Interest Group on Hypertext and Multimedia (SIGhyper). A hypermedia extension of SGML. ["The HyTime Hypermedia/Time-based Document Structuring Language", S. Newcomb et al, CACM 34(11):67-83 (Nov 1991)].
HATEOAS         
ABBREVIATION FOR HYPERMEDIA AS THE ENGINE OF APPLICATION STATE, A CONSTRAINT OF THE REST APPLICATION ARCHITECTURE
Hypermedia as the Engine of Application State; HATEOS
Hypermedia as the Engine of Application State (HATEOAS) is a constraint of the REST application architecture that distinguishes it from other network application architectures.
Sakura HyperMedia Desktop         
Sakura HyperMedia Desktop is an open source desktop environment and knowledge navigator for Unix. It is written in scripting languages such as Python and Tcl, and therefore runs on a variety of platforms.
Adaptive hypermedia         
Adaptive hypermedia (AH) uses hypermedia which is adaptive according to a user model. In contrast to linear media, where all users are offered a standard series of hyperlinks, adaptive hypermedia (AH) tailors what the user is offered based on a model of the user's goals, preferences and knowledge, thus providing links or content most appropriate to the current user.
ISO/IEC JTC 1/SC 29         
SUBCOMMITTEE OF A TECHNICAL COMMITTEE
SC 29; SC29; JTC 1/SC 29; JTC1/SC29; Subcommittee 29
ISO/IEC JTC 1/SC 29, entitled Coding of audio, picture, multimedia and hypermedia information, is a standardization subcommittee of the Joint Technical Committee ISO/IEC JTC 1 of the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC). It develops and facilitates international standards, technical reports, and technical specifications within the field of audio, picture, multimedia, and hypermedia information coding.
Microcosm (hypermedia system)         
A HYPERMEDIA SYSTEM, ORIGINALLY DEVELOPED THE UNIVERSITY OF SOUTHAMPTON
Microcosm was a hypermedia system, originally developed in 1988 by the Department of Electronics and Computer Science at the University of Southampton, with a small team of researchers in the Computer Science group: Wendy Hall, Andrew Fountain, Hugh Davis and Ian Heath. The system pre-dates the web and builds on early hypermedia systems, such as Ted Nelson's Project Xanadu and work of Douglas Engelbart.

Википедия

Hypermedia

Hypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. It is also related to the field of electronic literature. The term was first used in a 1965 article written by Ted Nelson.

The World Wide Web is a classic example of hypermedia to access web content, whereas a non-interactive cinema presentation is an example of standard multimedia due to the absence of hyperlinks.

The first hypermedia work was, arguably, the Aspen Movie Map. Bill Atkinson's HyperCard popularized hypermedia writing, while a variety of literary hypertext and hypertext works, fiction and non-fiction, demonstrated the promise of links. Most modern hypermedia is delivered via electronic pages from a variety of systems including media players, web browsers, and stand-alone applications (i.e., software that does not require network access). Audio hypermedia is emerging with voice command devices and voice browsing.